SetProjectileFlag
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets a projectile's flag value (determined by flagID).
Syntax
(flagValue:0/1) SetProjectileFlag projectile:ref flagID:int{0-11} newValue:0/1
Projectile Flag IDs
0 Hitscan 1 Explosion 2 Alt. Trigger 3 Muzzle Flash 5 Can Be Disabled 6 Can Be Picked 7 Supersonic 8 Crit. Effect: Pins Limbs 9 Pass Through Small Transparent 10 Detonates 11 Rotation
Example
SetProjectileFlag 12GaSlugProjectile 7 1