SetProjectileTraitNumeric
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets the value of a projectile's numeric trait (determined by traitID).
Syntax
(traitValue:float) SetProjectileTraitNumeric projectile:ref traitID:int{0-14} newValue:float
Projectile Numeric Trait IDs
0 Projectile Type 1 Gravity 2 Speed 3 Range 4 Tracer Chance 5 Proximity (Explosion) 6 Timer (Explosion) 7 Muzzle Flash Duration 8 Fade Duration 9 Impact Force 10 Rotation X 11 Rotation Y 12 Rotation Z 13 Bouncy Mult. 14 Detection Sound Level
Projectile Types:
1 Missile 2 Lobber 4 Beam 8 Flame 16 Continuous Beam
Detection Sound Levels:
0 Loud 1 Normal 2 Silent
Example
SetProjectileTraitNumeric 12GaSlugProjectile 0 4
Will set the Projectile Type of 12GaSlugProjectile to Beam.