SetWeaponModel
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Sets the file path of one of the optional models of the specified Weapon form.
The second argument modBitmask determines which model is to be set:
0 Default model (no mods) 1 Mod 1 attached 2 Mod 2 attached 3 Mods 1+2 attached 4 Mod 3 attached 5 Mods 1+3 attached 6 Mods 2+3 attached 7 Mods 1+2+3 attached
Syntax
SetWeaponModel weapon:form modBitmask:int{0-7} modelPath:string
Example
SetWeaponModel WeapGatlingLaser 3 "weapons\2handhandle\lasergatlingFocusOpticsCFFrameGO.nif"