GetDialogueSpeaker

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A function added by the New Vegas Script Extender.

Description

Returns the character who is currently speaking in a conversation with the calling reference.

The Actor argument is unused.

When this function is used as a condition, will still return the FormID of the Dialogue Speaker, which may not be very useful.

Syntax

[help]
(ref) actorRefr.GetDialogueSpeaker Actor:reference 

Or:

(ref) actorRefr.GDK Actor:reference

Example

set MyQuest.Speaker to GetDialogueSpeaker 

See Also