GetDialogueTarget
From GECK
A function added by the New Vegas Script Extender.
Contents
Description
Returns the NPC who is currently being spoken to in a conversation. This is also known as the calling reference's current Dialogue Package target.
Syntax
(target:reference) actorReference.GetDialogueTarget
Or:
(target:reference) actorReference.GDT
Example
set rTarget to SunnyREF.GetDialogueTarget