GetDialogueSpeaker
From GECK
A function added by the New Vegas Script Extender.
Contents
Description
Returns the character who is currently speaking in a conversation with the calling reference.
The Actor argument is unused.
When this function is used as a condition, will still return the FormID of the Dialogue Speaker, which may not be very useful.
Syntax
(ref) actorRefr.GetDialogueSpeaker Actor:reference
Or:
(ref) actorRefr.GDK Actor:reference
Example
set MyQuest.Speaker to GetDialogueSpeaker