GetDialogueTarget

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A function added by the New Vegas Script Extender.

Description

Returns the NPC who is currently being spoken to in a conversation. This is also known as the calling reference's current Dialogue Package target.

Syntax

[help]
(target:reference) actorReference.GetDialogueTarget 

Or:

(target:reference) actorReference.GDT

Example

set rTarget to SunnyREF.GetDialogueTarget 

See Also