GetVariable

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A function added by the New Vegas Script Extender.

Description

Returns the value of the numeric variable specified by name for the calling reference or specified scriptable object / quest.

Syntax

[help]
(float) ref.GetVariable VarName:string Parent:Object 

Example

ref rActor
int WaitState

let WaitState := rActor.GetVariable "Waiting"

; Alternatively, (or required if rActor holds a base form): 

let WaitState := GetVariable "Waiting", rActor

For accessing quest variables from a mod without having to add that mod as a master, using GetFormFromMod:

float fFloat
ref rQuest

let rQuest := GetFormFromMod "Some Plugin.esp" "AED"
let fFloat := GetVariable "varName" rQuest

See Also