RestoreActorValue

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A function included in the GECK for Fallout 3.

Description

RestoreActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. RestoreActorValue will increase the modifier by the given amount or to 0.

Syntax

[help]
ref.RestoreActorValue actorValue:string value:float 

Or:

ref.RestoreAV actorValue:string value:float

Example

BuddyRef.RestoreActorValue Health 20

If Buddy has 10 points of health, adds 0 to the damage modifier, because it cannot go above zero GetActorValue health returns 10.

Notes

  • Function also accepts floating point numbers.

See Also