SynchronizePosition
From GECK
A function added by the JIP NVSE Plugin.
Description
Moves the calling reference to a specified node.
Syntax
SynchronizePosition ActorREF(NPC/creatures reference) 0(lock view to bone angle) 0(z offset from bone) "Bip01"(bone)
Or:
SyncPos ActorREF(NPC/creatures reference) 0(lock view to bone angle) 0(z offset from bone) "Bip01"(bone)