Category:Designer Debug Tools
This is a brief list of console commands commonly used by designers when debugging content. The console is not enabled by default. To enable the console add the line bAllowConsole=1 to fallout.ini in your installation folder. While running the game, press ~ to pause the game and enter console commands.
NOTE: Many console commands are disabled in the optimized, retail version of the game. They are included here for posterity, and in case those commands are exposed to end-users in future builds.
|ToggleDebugText||TDT||turns debug pages on and off.|
|SetDebugText||SDT||enables specific debug pages.|
|ToggleCombatDebug||toggle extra text for debugging combat.|
|Help||show the list of console commands.|
|SetConsoleOuputFile||rename the file for storing console output.|
|CenterOnCell||COC||move player to specified interior cell.|
|CenterOnWorld||COW X, Y||move player to specified worldspace @ X/Y coords|
|ToggleCollision||TCL||toggle collision detection for player w/nothing selected|
|PickRefByID||PRID||select a reference by ID.|
|ResetAllTerminals||resets computer terminal hacking attempts.|
|ResetDialogueFlags||resets the SayOnce and SayOncePerDay flags.|
|Show||show values of script variables.|
|ShowVars||SV||show variables on selected object.|
|ShowQuestVars||SQV||show variables for specified quest.|
|ShowQuests||show list of current quests.|
|ShowAnim||show animation and actor status.|
|ShowInventory||INV||show objects within selected reference.|
|GetActorValueInfo||GETAVINFO||show current and computed base values for selected actor.|
|PlaceLocationMarker||places some tiny debug geometry in the world at the specified coordinates.|
|AddOcclusionPlane||add an occlusion plane at a designated x, y coordinate plane.|
|ToggleBorders||TB||show border lines for each cell.|
|ToggleBoundVisGeom||renders spherical NiBounds for the selected reference in game.|
|ToggleCollisionGeometry||TCG||toggles a color-coded view of the collision geometry (the wireframes that surround every object that has collision data associated with it).|
|ToggleMaterialGeometry||toggles a color-coded view of the material geometry (the wireframes that surround every object that has material-type data associated with it).|
|TogglePrimitives||TPR||toggles a color-coded view of primitives.|
|ToggleFlyCam||TFC||turns the Free Fly camera (UFO cam) on and off.|
|TogglePathLine||TPL||View actor path-building lines|
|ToggleSky||TS||turn the sky effects on or off.|
|ToggleWireframe||TW||show the world as wireframe.|
This category has only the following subcategory.
Pages in category "Designer Debug Tools"
The following 37 pages are in this category, out of 37 total.