Category:Savebaked Functions

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Functions whose effects can persist in saves. "Save-baked" means that once the function is called, its effects are "baked" into the save, thus making them persist whenever the save is loaded back.

  • This is not counting how Script variables can be persistent, and how they can be used to store the result of functions in a "save-baked" way.

Temporary / Session-Wide Functions

If a function's effects do not persist, then they persist until the end of the "session" (until the game is closed).

  • To make these functions pseudo-persistent, GetGameLoaded can be used to reset the function's temporary effects, and then re-apply them based on savebaked factors such as Variables.