Category:SetDebugText
Unused Function This function, despite being registered in the game, is confirmed to be broken, unimplemented, leftover or otherwise unusable in Fallout: New Vegas. |
While the code for it was available in Oblivion, it has since been removed for Fallout 3 / New Vegas.
Link to TES4 Construction Set Wiki: SetDebugText
The SetDebugText (or SDT) console function will jump to a certain debug screen. Note: You must turn debug text on with ToggleDebugText before it will work.
A list of keywords will display if the command is entered without a parameter. To jump to a particular screen, type the same command and then enter any of the keywords as a parameter.
Examples
The first two examples will output a list of valid keywords.
SetDebugText
SDT
If these commands listed "SaveGame" as one of the keywords, you could then type either of the following to display the SaveGame debug screen:
SetDebugText SaveGame
SDT SaveGame
The following is a list of the screens that can be reached using the Scroll Lock key, in the order that they appear:
- VATS
- FPS only (or minimal display)
- Actor
- AI Tasks
- Animation
- Audio
- Background Load
- Combat
- Combat Style
- Destruction
- Exterior Loader
- Magic
- MemHeaps
- NPC AI
- Obstacles
- Particle System
- Pathing
- Timing
- Player
- Rendered Texture
- Renderer
- Save Game
- Script Profiler
- Texture
Pages in category "SetDebugText"
The following 22 pages are in this category, out of 22 total.