SetFlagsHigh

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A function added by the New Vegas Script Extender.

Description

Sets all of the second set of individual flags for a form to those specified by the bitmask int. See GetFlagsHigh for explanation of what the bits mean, and various warnings.

Syntax

[help]
(none) reference.SetFlagsHigh FlagsBitMask:int Target:form 

Bit fields

This is adapted from FNVEdit. As a minimum, one should not make changes to anything labelled "Runtime".

Flag Bit Setting
1 0 Random Anim Start / High Priority LOD
2 1 Dangerous / Off limits (Interior cell) / Radio Station (Talking Activator)
4 2 Compressed
8 3 Can't wait / Platform Specific Texture / Dead
16 4 Unknown 21
32 5 Load Started (Runtime) // set when beginning to load the form from save
64 6 Unknown 23
128 7 Unknown 24 // Runtime might use it for "Not dead" on non actors.
256 8 Destructible (Runtime)
512 9 Obstacle / No AI Acquire
1024 10 NavMesh Generation - Filter
2048 11 NavMesh Generation - Bounding Box
4096 12 Non-Pipboy / Reflected by Auto Water
8192 13 Child Can Use / Refracted by Auto Water
16384 14 NavMesh Generation - Ground
32768 15 Multibound

See Also