SetFlagsHigh
From GECK
A function added by the New Vegas Script Extender.
Contents
Description
Sets all of the second set of individual flags for a form to those specified by the bitmask int. See GetFlagsHigh for explanation of what the bits mean, and various warnings.
Syntax
(none) reference.SetFlagsHigh FlagsBitMask:int Target:form
Bit fields
This is adapted from FNVEdit. As a minimum, one should not make changes to anything labelled "Runtime".
Flag | Bit | Setting |
---|---|---|
1 | 0 | Random Anim Start / High Priority LOD |
2 | 1 | Dangerous / Off limits (Interior cell) / Radio Station (Talking Activator) |
4 | 2 | Compressed |
8 | 3 | Can't wait / Platform Specific Texture / Dead |
16 | 4 | Unknown 21 |
32 | 5 | Load Started (Runtime) // set when beginning to load the form from save |
64 | 6 | Unknown 23 |
128 | 7 | Unknown 24 // Runtime might use it for "Not dead" on non actors. |
256 | 8 | Destructible (Runtime) |
512 | 9 | Obstacle / No AI Acquire |
1024 | 10 | NavMesh Generation - Filter |
2048 | 11 | NavMesh Generation - Bounding Box |
4096 | 12 | Non-Pipboy / Reflected by Auto Water |
8192 | 13 | Child Can Use / Refracted by Auto Water |
16384 | 14 | NavMesh Generation - Ground |
32768 | 15 | Multibound |