Category:Actor Value Functions
From GECK
Functions related to Actor Values, otherwise known as AVs.
Some functions below accept Actor Value names as arguments. xNVSE allows using Actor Value Codes instead by wrapping the argument in parentheses, i.e. GetActorValue (10)
See Also
Pages in category "Actor Value Functions"
The following 68 pages are in this category, out of 68 total.
G
- GetActorValue
- GetActorValueAlt
- GetActorValueDamage
- GetActorValueInfo
- GetActorValueModifier
- GetActorValueName
- GetBaseActorValue
- GetBaseActorValueAlt
- GetBaseEffectAV
- GetBaseHealth
- GetCalculatedAPCost
- GetCalculatedMaxCarryWeight
- GetCreatureCombatSkill
- GetCrippledLimbsAsBitMask
- GetCurrentHealth
- GetEncumbranceRate
- GetFatiguePercentage
- GetHealthPercentage
- GetNumCrippledLimbs
- GetPermanentActorValue
- GetRecipeRequiredSkill
- GetRecipeRequiredSkillLevel
- GetThresholdedActorValue
- GetWeaponActionPoints
- GetWeaponRequiredSkill
- GetWeaponRequiredStrength
- GetWeaponResistType
- GetWeaponSkill
S
- SetActorValue
- SetActorValueAlt
- SetEmbeddedWeaponAV
- SetOnActorValueChangeEventHandler
- SetOnCrippledLimbEventHandler
- SetOnHealthDamageEventHandler
- SetPlayerTagSkill
- SetRecipeRequiredSkill
- SetRecipeRequiredSkillLevel
- SetSPECIALPoints
- SetTagSkills
- SetWeaponActionPoints
- SetWeaponRequiredSkill
- SetWeaponRequiredStrength
- SetWeaponResistType
- SetWeaponSkill
- ShowLoveTesterMenuParams
- ShowSPECIALBookMenuParams
- StringToActorValue