Category:Model Functions
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(Redirected from Model Functions)
Functions related to Models and Meshes. Note that while the File Functions category may have most model functions, some are exclusive to this page such as ReloadEquippedModels, since they do not play with files per se.
When changing a form's Model(s) via functions, calling a function to refresh those models may be needed, such as:
See Also
Pages in category "Model Functions"
The following 97 pages are in this category, out of 97 total.
G
- Get3DDistanceBetweenNiNodes
- Get3DDistanceFromHitToNiNode
- Get3DDistanceToNiNode
- GetAnimSequenceFrequency
- GetBipedModelList
- GetBipedModelPath
- GetBlockTextureSet
- GetBodyPartReplacementModel
- GetChildBlocks
- GetClimateNightSkyModel
- GetCollisionObjLayerType
- GetCollisionObjProperty
- GetCreatureModels
- GetFacegenModelFlag
- GetGrassModel
- GetImpactDataModel
- GetLinearVelocity
- GetMaterialPropertyValue
- GetModelPath
- GetNifBlockFlag
- GetNifBlockNumVerticles
- GetNifBlockParentNodes
- GetNifBlockRotation
- GetNifBlockRotationAlt
- GetNifBlockScale
- GetNifBlockTranslation
- GetNifBlockTranslationAlt
- GetNthDestructionStageReplacement
- GetProjectileMuzzleFlash
- GetRaceBodyModelPath
- GetRaceHeadModelPath
- GetReticleNode
- GetScopeModelPath
- GetSkeletonModel
- GetWeapon1stPersonModel
- GetWeaponModel
- GetWeaponShellCasingModel
- GetWeaponWorldModelPath
- GetWeatherPrecipitationModel
N
S
- SetAnimSequenceFrequency
- SetBipedModelList
- SetBipedModelPathAlt
- SetBipedModelPathEx
- SetBodyPartReplacementModel
- SetClimateNightSkyModel
- SetCollisionObjLayerType
- SetCollisionObjProperty
- SetCRESkeletonModel
- SetEmbeddedWeaponNode
- SetFacegenModelFlag
- SetGrassModel
- SetImpactDataModel
- SetLinearVelocity
- SetMaterialPropertyValue
- SetModelPath
- SetModelPathEx
- SetNifBlockFlag
- SetNifBlockRotation
- SetNifBlockScale
- SetNifBlockTranslation
- SetNPCSkeletonModel
- SetNthDestructionStageReplacement
- SetProjectileMuzzleFlash
- SetRefrModelPath
- SetScopeModelPath
- SetSUPOnInterpolateFinishEvent
- SetTerminalUIModel
- SetWeapon1stPersonModel
- SetWeaponModel
- SetWeaponShellCasingModel
- SetWeaponWorldModelPath
- SetWeatherPrecipitationModel
- Show1stPerson