Category:Bit Functions
From GECK
Functions related to bits and bitmasks, including those passing and returning data using bitmasks.
An introduction to BitMasks is available here: Using Bitmasks.
Bit indices start at 0 and should not be greater than 20- higher values are unreliable and prone to conversion.
Functions to manipulate Bits:
NVSE also has expressions to manipulate Bits, which can be used with Let, TestExpr, Eval, and other NVSE-Aware Functions. See NVSE Expressions.
Pages in category "Bit Functions"
The following 62 pages are in this category, out of 62 total.
C
G
- GetActorBaseFlagsHigh
- GetActorBaseFlagsLow
- GetActorMovementFlags
- GetBaseEquippedWeight
- GetBit
- GetCalculatedEquippedWeight
- GetChallengeFlags
- GetCrippledLimbsAsBitMask
- GetEquipmentBipedMask
- GetEquipmentSlotsMask
- GetEquippedItemRefs
- GetEquippedItems
- GetEquippedItemsAsBitMask
- GetEquippedWeaponModFlags
- GetEyesFlags
- GetFlagsHigh
- GetFlagsLow
- GetGameSettings
- GetHairFlags
- GetHUDVisibilityFlags
- GetLeveledListFlags
- GetMessageFlags
- GetNumActorsInRangeFromRef
- GetNumBrokenEquippedItems
- GetNumCombatActorsFromActor
- GetNumCompassHostiles
- GetPressedButtons
- GetWeaponFlags1
- GetWeaponFlags2
- GetWeaponRefModFlags
S
- SetActorBaseFlagsHigh
- SetActorBaseFlagsLow
- SetBit
- SetChallengeFlags
- SetDisablePlayerControlsHUDVisibilityFlags
- SetEquipmentBipedMask
- SetEquipmentSlotsMask
- SetEquippedWeaponModFlags
- SetEyesFlags
- SetFlagsHigh
- SetFlagsLow
- SetGameMainLoopCallback
- SetHairFlags
- SetHUDVisibilityFlags
- SetLeveledListFlags
- SetMessageFlags
- SetWeaponFlag
- SetWeaponFlags1
- SetWeaponFlags2
- SetWeaponRefModFlags