Category:Movement Functions
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(Redirected from Movement Functions)
Functions related to moving References and their Models in the game world, as well as collecting information related to moving them. For example, while GetPos does not move a Reference, it is useful for calculating where it should be moved via SetPos.
Otherwise known as Position Functions.
Concepts
- Units
- GetObjectDimensions and GetDistance3D can be useful for grasping what "Units" represent, in practical terms.
See Also
Pages in category "Movement Functions"
The following 78 pages are in this category, out of 78 total.
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- Get3DDistanceBetweenNiNodes
- Get3DDistanceFromHitToNiNode
- Get3DDistanceToNiNode
- GetActorGravityMult
- GetActorTiltAngle
- GetActorVelocity
- GetActorVelocityAlt
- GetAngle
- GetAngleEx
- GetAngularVelocity
- GetAngularVelocityAlt
- GetDistance
- GetDistance2D
- GetDistance3D
- GetDoorTeleportX/Y/Z/Rot
- GetEditorPosition
- GetHeadingAngle
- GetHeadingAngleAlt
- GetHeadingAngleBetweenPoints
- GetHeadingAngleX
- GetHit3DData
- GetIsRagdolled
- GetLinearVelocity
- GetLinearVelocityAlt
- GetLocalGravity
- GetNifBlockRotation
- GetNifBlockRotationAlt
- GetNifBlockTranslation
- GetNifBlockTranslationAlt
- GetObjectDimensions
- GetObjectVelocity
- GetP2PRayCastRange
- GetPos
- GetPosArray
- GetPosEx
- GetProjectileRefDistanceTraveled
- GetStartingAngle
- GetStartingPos
- GetTerrainHeight
- GetVector3DDistance