Category:Functions (FOSE)
From GECK
Functions added by the Fallout Script Extender (for Fallout 3). Most of these functions are available in NVSE.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Functions (FOSE)"
The following 212 pages are in this category, out of 212 total.
C
G
- GetAltControl
- GetArmorArmorRating
- GetAttackDamage
- GetBaseHealth
- GetBaseObject
- GetControl
- GetCrosshairRef
- GetCurrentHealth
- GetCurrentObjective
- GetCurrentQuest
- GetDebugMode
- GetEquippedCurrentHealth
- GetEquippedObject
- GetEquipType
- GetEyes
- GetFirstRef
- GetFirstRefInCell
- GetFOSEBeta
- GetFOSERevision
- GetFOSEVersion
- GetGameLoaded
- GetGameRestarted
- GetHair
- GetHairLength
- GetHotkeyItem
- GetInventoryObject
- GetItemValue
- GetKeyPress
- GetLinkedDoor
- GetModIndex
- GetMouseButtonPress
- GetNextRef
- GetNthQuestObjective
- GetNumericGameSetting
- GetNumericINISetting
- GetNumericIniSetting
- GetNumItems
- GetNumKeysPressed
- GetNumLoadedMods
- GetNumMouseButtonsPressed
- GetNumRefs
- GetNumRefsInCell
- GetObjectEffect
- GetObjectType
- GetOpenKey
- GetOwner
- GetOwningFactionRequiredRank
- GetParentCell
- GetParentCellOwner
- GetParentCellOwningFactionRequiredRank
- GetParentWorldspace
- GetQuestObjectiveCount
- GetRefCount
- GetRepairList
- GetScript
- GetSourceModIndex
- GetTeleportCell
- GetUIFloat
- GetWeaponActionPoints
- GetWeaponAimArc
- GetWeaponAmmo
- GetWeaponAmmoUse
- GetWeaponAnimAttackMult
- GetWeaponAnimJamTime
- GetWeaponAnimMult
- GetWeaponAnimReloadTime
- GetWeaponAnimShotsPerSec
- GetWeaponAttackAnimation
- GetWeaponBaseVATSChance
- GetWeaponClipRounds
- GetWeaponCritChance
- GetWeaponCritDamage
- GetWeaponCritEffect
- GetWeaponFireDelayMax
- GetWeaponFireDelayMin
- GetWeaponFireRate
- GetWeaponHandGrip
- GetWeaponHasScope
- GetWeaponIsAutomatic
- GetWeaponLimbDamageMult
- GetWeaponMaxRange
- GetWeaponMinRange
- GetWeaponMinSpread
- GetWeaponNumProjectiles
- GetWeaponProjectile
- GetWeaponReach
- GetWeaponReloadAnim
- GetWeaponResistType
- GetWeaponRumbleDuration
- GetWeaponRumbleLeftMotor
- GetWeaponRumbleRightMotor
- GetWeaponRumbleWaveLength
- GetWeaponSightFOV
- GetWeaponSightUsage
- GetWeaponSkill
- GetWeaponSpread
- GetWeaponType
- GetWeight
- Goto
H
I
L
S
- SetAltControl
- SetAttackDamage
- SetBaseItemValue
- SetControl
- SetCurrentQuest
- SetDebugMode
- SetEquippedCurrentHealth
- SetEyes
- SetHair
- SetHairLength
- SetIsControl
- SetIsPowerArmor
- SetName
- SetNumericGameSetting
- SetNumericINISetting
- SetObjectHealth
- SetOpenKey
- SetQuestItem
- SetRepairList
- SetScript
- SetUIFloat
- SetUIString
- SetWeaponActionPoints
- SetWeaponAimArc
- SetWeaponAmmo
- SetWeaponAmmoUse
- SetWeaponAnimAttackMult
- SetWeaponAnimMult
- SetWeaponAttackAnimation
- SetWeaponBaseVATSChance
- SetWeaponClipRounds
- SetWeaponCritChance
- SetWeaponCritDamage
- SetWeaponCritEffect
- SetWeaponHandGrip
- SetWeaponIsAutomatic
- SetWeaponLimbDamageMult
- SetWeaponMaxRange
- SetWeaponMinRange
- SetWeaponMinSpread
- SetWeaponNumProjectiles
- SetWeaponProjectile
- SetWeaponReach
- SetWeaponReloadAnim
- SetWeaponSightFOV
- SetWeaponSightUsage
- SetWeaponSpread
- SetWeaponType
- SetWeight