Category:Weapon Functions
From GECK
(Redirected from Weapon Functions)
Functions related to Weapons.
See Also
Pages in category "Weapon Functions"
The following 197 pages are in this category, out of 197 total.
G
- GetAmmoCasing
- GetAmmoConsumedPercent
- GetAmmoEffectTraitNumeric
- GetAmmoProjectile
- GetAmmoSpeed
- GetAmmoTraitNumeric
- GetAttackDamage
- GetBipedIconPath
- GetBipedModelList
- GetBipedModelPath
- GetCalculatedSpread
- GetCalculatedWeaponDamage
- GetCalculatedWeaponDPS
- GetCurrentAmmo
- GetCurrentAmmoRounds
- GetEquippedItemsAsBitMask
- GetEquippedWeaponCanUseAmmo
- GetEquippedWeaponModFlags
- GetEquippedWeaponType
- GetEquippedWeaponUsesAmmoList
- GetForceHitReaction
- GetImpactDataSet
- GetNthAmmoEffect
- GetNumAmmoEffects
- GetNumBrokenEquippedItems
- GetPlayerCurrentAmmo
- GetRockItAmmoCount
- GetScopeModelPath
- GetWeapon1stPersonModel
- GetWeaponActionPoints
- GetWeaponAimArc
- GetWeaponAltTextures
- GetWeaponAmmo
- GetWeaponAmmoUse
- GetWeaponAnimAttackMult
- GetWeaponAnimJamTime
- GetWeaponAnimMult
- GetWeaponAnimReloadTime
- GetWeaponAnimShotsPerSec
- GetWeaponAttackAnimation
- GetWeaponBase
- GetWeaponBaseVATSChance
- GetWeaponCanUseAmmo
- GetWeaponClipRounds
- GetWeaponCritChance
- GetWeaponCritDamage
- GetWeaponCritEffect
- GetWeaponCritFlags
- GetWeaponDetectionSoundLevel
- GetWeaponFireDelayMax
- GetWeaponFireDelayMin
- GetWeaponFireRate
- GetWeaponFlags1
- GetWeaponFlags2
- GetWeaponHandGrip
- GetWeaponHasScope
- GetWeaponImpulseDistance
- GetWeaponIsAutomatic
- GetWeaponItemMod
- GetWeaponItemModEffect
- GetWeaponItemModValue1
- GetWeaponItemModValue2
- GetWeaponKillImpulse
- GetWeaponLimbDamageMult
- GetWeaponLongBursts
- GetWeaponMaxRange
- GetWeaponMinRange
- GetWeaponMinSpread
- GetWeaponModel
- GetWeaponModReloadAnim
- GetWeaponNumProjectiles
- GetWeaponOnHitSetting
- GetWeaponProjectile
- GetWeaponReach
- GetWeaponRefModFlags
- GetWeaponRegenRate
- GetWeaponReloadAnim
- GetWeaponRequiredSkill
- GetWeaponRequiredStrength
- GetWeaponResistType
- GetWeaponRumbleDuration
- GetWeaponRumbleLeftMotor
- GetWeaponRumbleRightMotor
- GetWeaponRumbleWaveLength
- GetWeaponRumbleWavelength
- GetWeaponSemiAutoFireDelay
- GetWeaponShellCasingModel
- GetWeaponSightFOV
- GetWeaponSightUsage
- GetWeaponSkill
- GetWeaponSound
- GetWeaponSpread
- GetWeaponType
- GetWeaponVATSEffect
- GetWeaponVATSTraitNumeric
- GetWeaponWorldModelPath
I
S
- SetAmmoConsumedPercent
- SetAmmoEffectTraitNumeric
- SetAttackDamage
- SetBipedIconPathAlt
- SetBipedModelList
- SetConditionDamagePenalty
- SetCurrentAmmoRounds
- SetEmbeddedWeaponAV
- SetEmbeddedWeaponNode
- SetEquippedWeaponModFlags
- SetImpactDataSet
- SetOnFireWeaponEventHandler
- SetOnReloadWeaponEventHandler
- SetScopeModelPath
- SetWeapon1stPersonModel
- SetWeaponActionPoints
- SetWeaponAimArc
- SetWeaponAltTexture
- SetWeaponAmmo
- SetWeaponAmmoUse
- SetWeaponAnimationPath
- SetWeaponAnimAttackMult
- SetWeaponAnimJamTime
- SetWeaponAnimMult
- SetWeaponAnimReloadTime
- SetWeaponAnimShotsPerSec
- SetWeaponAttackAnimation
- SetWeaponBaseVATSChance
- SetWeaponClipRounds
- SetWeaponCritChance
- SetWeaponCritDamage
- SetWeaponCritEffect
- SetWeaponCritFlags
- SetWeaponDetectionSoundLevel
- SetWeaponFireDelayMax
- SetWeaponFireDelayMin
- SetWeaponFireRate
- SetWeaponFlag
- SetWeaponFlags1
- SetWeaponFlags2
- SetWeaponHandGrip
- SetWeaponImpulseDistance
- SetWeaponIsAutomatic
- SetWeaponItemMod
- SetWeaponItemModEffect
- SetWeaponItemModValue
- SetWeaponKillImpulse
- SetWeaponLimbDamageMult
- SetWeaponLongBursts
- SetWeaponMaxRange
- SetWeaponMinRange
- SetWeaponMinSpread
- SetWeaponModel
- SetWeaponModReloadAnim
- SetWeaponNumProjectiles
- SetWeaponOnHitSetting
- SetWeaponProjectile
- SetWeaponReach
- SetWeaponRefModFlags
- SetWeaponRegenRate
- SetWeaponReloadAnim
- SetWeaponRequiredSkill
- SetWeaponRequiredStrength
- SetWeaponResistType
- SetWeaponRumbleDuration
- SetWeaponRumbleLeftMotor
- SetWeaponRumbleRightMotor
- SetWeaponRumbleWavelength
- SetWeaponSemiAutoFireDelay
- SetWeaponShellCasingModel
- SetWeaponSightFOV
- SetWeaponSightUsage
- SetWeaponSkill
- SetWeaponSound
- SetWeaponSpread
- SetWeaponType
- SetWeaponVATSEffect
- SetWeaponWorldModelPath